
When the Dwarfs built the mountain city of Caraz-A-Carak
in the East of the Old World, they created the largest, most wonderful
and impregnable fortress the world was ever to see. Its chambers and halls
opened into the heart of the mountain and deep into its roots. Unknown
to the Dwarfs their tunnellings were to lead them into the still vaster,
still deeper and unfathomably more ancient caverns below the mountains.
Within these caverns dwelt many foul creatures. Little
did the Dwarfs guess of the blood-letting and savagery that was to rise
from beneath their feet. Soon the lower passages of the Dwarf Kingdoms
became the hunting grounds of the perilous Lizardmen, the most feared
of whom was the reptile known to the Dwarfs as Karnac, leader of a savage
band of Lizard men including the dread animal called Huris. For almost
a hundred years the Dwarfs battled against the Lizardmen, chamber by chamber
and level by level. But the Lizardmen proved too strong, and grew ever
stronger as they feasted upon the flesh of the slain and drank the blood
of their doomed captives. Eventually the Dwarfs gave up hope of ever recovering
the lower levels, and sealed them off by collapsing the connecting passages.
What then became of Karnac, Huris and the Lizardmen can only be imagined.
EQUIPMENT. The Lizardmen carry a Long bow and usually two large
decorated quivers. Each Lizardman has in addition at least two swords,
and often a stone club as well. Each warrior carries a shield.
BATTLECRY. Before battle these creatures raise up a great noise
of hissing and snarling, as the cry gets louder and louder the Lizardmen's
thirst for blood reaches an uncontrollable level, and they fall upon
their unfortunate enernies.
DEEDS. In the main chamber of the 142nd level Karnac slew and
subsequently ate a dozen Dwarf warriors, including Baluk Ironfist, the
heir to the Kingship. After this occasion his howls of indigestion echoed
throughout the fortress for many weeks.
SHIELD. The shield carried by these troops is made from the
hide of some underground reptile, and is of mottled grey or green colour.
UNIFORMS. The colours of the reptiles themselves vary from dull
browns to sparkling reds and blues. Karnac himself is white. Huris is
green. Most of the equipment carried by thesec reatures is black, whilst
the commonest metal used by the lizardmen is either copper or a copper
alloy such as brass or bronze. Lizardmen sometimes use captured Dwarf
armour, which is often iron. Huris wears a very distinctive helmet,
which formerly belonged to a Dwarf warrior, but has been beaten so that
it more or less fits his reptilian head.
NOTE Lizardmen have tough, scaly skins, which
counts as mail armour.
PROFILES - 2nd edition
Source: Spring 85 Journal
|